TOA 2021 Sem 2 Lidar Exercise Execution
Updated: Feb 22, 2021
This execution is using lidar sensor and Unity to achieved it. First, we created particle tail and firework effects which are conntrolled by mouse click. After achieving the desired effect, we started to connect with Lidar. First, we limited the lidar area in order to accurately determine the required area, otherwise the range of the radar will be too wide.
After we achieve the result, we tried to consider applying more interesting elements to the project. Therefore, we added bubbles. These bubbles will be randomly generated at the top and then fall. The thing we can interact with is to touch the bubble, and then the bubble will disappear.
By now, there is still a lot potantial can be done in this project but we didn't. Such as, bubbles disappear effect, multiple player (currently the project can only be controlled by one player) , etc.



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